Curative Runeforms (A)
DPS: F
Heals: B
Tank: D
Solo: D
Buffs:
- Major Expedition (self, rare)
- Major Protection (group, rare)
- Minor Courage (6 others)
- Minor Fort/Int/End (6 others)
- Minor Heroism (others, rare)
Synergies:
- Passage (teleports a player, generates Crux)
Passive Benefits:
- Healing Done +4% per active Crux
- Mag/Stam when generating Crux
- Mag/Stam recovery +18%
- Damage Shield cost -10% with a skill slotted
- Damage Shield strength +10% with a skill slotted
You also get:
- Group Damage Shields
- Unique 200 Weapon/Spell damage buff for the group from Vitalizing Glyphic
—–
Herald of the Tome (A)
DPS: S
Heals: F
Tank: F
Solo: S
Buffs:
- Major Brutality/Sorcery (self)
Synergies:
- Runebreak (Frost Damage AOE)
Passive Benefits:
- Crit Damage/Healing +12% when generating or consuming Crux
- Weapon/Spell Damage +284 when restoring Mag/Stam
- Status Effect Damage Dealt +15% with a skill slotted
- Status Effect Chance +55% with a skill slotted
- Penetration +1240 per skill slotted
- Major Brutality/Sorcery for slotting Tome-Bearer’s Inspiration
You also get:
- Skills with costs determined by highest max resource
- The best spammable in the game
- A spammable with a heal
- A spammable with a damage shield
- Unique Damage Taken debuff Abyssal Ink with Abyssal Impact
- Mag/Stam from Recuperative Treatise
- A pull with Rune of Displacement
—–
Soldier of Apocrypha (A)
DPS: C
Heals: C
Tank: A
Solo: C
Buffs:
- Major Resolve (self)
- Minor Evasion (group)
- Minor Protection (self)
- Minor Resolve (group)
Debuffs:
- Minor Lifesteal (ST)
- Minor Maim (ST)
- Minor Breach (ST)
- Minor Brittle (ST)
- Minor Vulnerability (ST)
Passive Benefits:
- Armor +3271 with a skill active on you
- Health/Mag/Stam recovery +81 per skill slotted
- Minor Evasion for the group
- Ult gen when consuming Crux
- Damage Taken -2% per active Crux
You also get:
- A ranged taunt
- Unique 5% Block Mitigation per Crux spent with Unbreakable Fate
—–
Ardent Flame (DK)
DPS: A
Heals: C
Tank: B
Solo: S
Buffs:
- Major Berserk (self)
- Major Expedition (self)
- Major Prophecy/Savagery (self)
Debuffs:
- Major Breach (AOE)
- Off Balance (ST)
Synergies:
- Shackle (Flame Damage, immobilize)
Passive Benefits:
- Mag/Stam from Burning/Poisoned status effects
- DOT damage +6%
- Flame/Poison damage +5%
- Major Prophecy/Savagery from slotting Inferno on either bar
You also get:
- One of the strongest DPS Ultimates in the game
- Easy access to Burning and Poisoned status effects
—–
Draconic Power (DK)
DPS: D
Heals: F
Tank: B
Solo: D
Buffs:
- Major Endurance (self)
- Major Fortitude (self)
- Major Resolve (self)
- Minor Vitality (self)
Debuffs:
- Off Balance (AOE)
- Minor Maim (AOE)
Synergies:
- Ignite (Flame Damage)
Passive Benefits:
- Block mitigation +10%
- Healing received +9% when a skill is active
- Health Recovery +323
- Physical/Spell Resistance +2974
You also get:
- A fun Ultimate
- A great AOE spammable with Burning Talons
- An AOE interrupt
- Projectile damage reduction
—–
Earthen Heart (DK)
DPS: C
Heals: D
Tank: S
Solo: A
- Empower (self)
- Major Brutality/Sorcery (group)
- Major Mending (self)
- Minor Brutality (group)
Passive Benefits:
- Health/Mag/Stam/Ult recovery when casting an Ultimate
- Minor Brutality for the group
- Ult gen every 6 seconds when casting a skill
- Stam when casting a skill
You also get:
- Invincibility for 10 seconds with Magma Armor
- A unique damage taken debuff Stagger when using Stone Giant
—–
Bone Tyrant (N)
DPS: C
Heals: A
Tank: S
Solo: S
Buffs:
- Major Protection (self)
- Major Resolve (self)
- Minor Protection (group)
- Minor Resolve (self)
Debuffs:
- Major Cowardice (AOE)
- Minor Maim (AOE)
- Off Balance (AOE)
Synergies:
- Pure Agony (Magic Damage DOT)
Passive Benefits:
- Mag/Stam when an enemy dies, when slotting a skill
- DOT damage taken -15%
- Healing Received +3% per skill slotted
- Max Health +2412
- Damage Taken -3% from slotting Bitter Harvest
You also get:
- A strong self-heal when enemies are near you
- An automatic pull against ranged enemies
- Very high Ult gen when consuming corpses with Bitter Harvest
—–
Grave Lord (N)
DPS: A
Heals: B
Tank: A
Solo: S
Buffs:
- Major Brutality/Sorcery (self)
- Major Savagery/Prophecy (self)
Debuffs:
- Major Breach (AOE)
- Major Vulnerability (AOE)
- Minor Vulnerability (AOE)
Synergies:
- Grave Robber (Frost Damage, heal)
Passive Benefits:
- Damage Done +3% from slotting Shocking Siphon
- Sacrificial Bones/Skeletal Mage cost reduction after they die
- Crit Chance +20% against enemies under 33% Health with a skill slotted
- Penetration +3271 when a skill is active
- DOT damage +10%
You also get:
- Necromancer/DOT damage +15% with Grave Lord’s Sacrifice
- A very cheap semi-spammable with Blighted Blastbones
- Very fast ticks of Shock Damage with Mystic Siphon
- A self-synergy
—–
Living Death (N)
DPS: F
Heals: A
Tank: B
Solo: D
Passive Benefits:
- Healing Done +12% while you have a negative effect
- Crit Chance with healing abilities +12% in proportion to the severity of the target’s wounds, with a skill slotted
- Ult gen from consuming corpses
- Health/Mag/Stam recovery +155 with Spirit Mender active
- Ability cost -3% from slotting Expunge
- Healing Done +3% from slotting Restoring Tether
You also get:
- Instant resurrections with Reanimate
- A source of a negative effect (Minor Defile) for yourself
- Unique 10% damage mitigation from Spirit Guardian
- A purge (self)
—–
Assassination (NB)
DPS: S
Heals: F
Tank: F
Solo: S
Buffs:
- Major Berserk (self)
- Minor Savagery (group)
Debuffs:
- Major Breach (ST)
- Minor Vulnerability (AOE)
Passive Benefits:
- Crit Chance +6.6% when flanking
- Crit Chance + 2.5% per skill slotted
- Crit Damage +10% when slotting a skill
You also get:
- Ult gen from slotting Soul Harvest on either bar
- Passive Weapon/Spell damage from slotting Grim Focus on either bar
- A good execute
—–
Shadow (NB)
DPS: D
Heals: C
Tank: B
Solo: F
Buffs:
- Major Evasion (self)
- Major Expedition (group)
- Major Prophecy/Savagery (self)
- Minor End/Int (group)
- Minor Protection (self)
- Minor Resolve (self)
Debuffs:
- Major Cowardice (AOE)
Synergies:
- Hidden Refresh (invisibility, movement speed, HOT)
Passive Benefits:
- Minor Protection from slotting Dark Cloak
- Major Prophecy/Savagery from slotting Shadowy Disguise
- Health/Stam/Mag Recovery +15%
- Major Resolve when casting a skill
- Max Health +5% per skill slotted
You also get:
- A teleport with Shadow Image
- Invisibility
—–
Siphoning (NB)
DPS: C
Heals: S
Tank: A
Solo: S
Buffs:
- Major Brutality/Sorcery (self)
- Major Vitality (group, rare)
- Minor Courage (self)
- Minor Mending (self)
Debuffs:
- Minor Cowardice (AOE)
Synergies:
- Soul Leech (Magic Damage, heal)
Passive Benefits:
- Ult gen from potions
- Max Mag/Stam +6% when slotting a skill
- Healing Done +3% per skill slotted
- Ult gen from casting skills
- A huge sustain boost from slotting Siphoning Attacks on either bar
You also get:
- A strong AOE spammable and heal with Sap Essence
—–
Daedric Summoning (S)
DPS: B
Heals: A
Tank: A
Solo: A
Buffs:
- Major Berserk (group)
- Minor Int/End (group)
- Minor Protection (self)
- Minor Resolve (self)
Synergies:
- Charged Lightning (group Major Berserk)
Passive Benefits:
- Max Magicka +8% from slotting Bound Aegis on either bar
- Minor Resolve and Minor Protection from slotting Bound Aegis on either bar
- Max Stamina +8% from slotting Bound Armaments on either bar
- Mag/Stam when a skill ends
- Ult cost -15%
- Damage taken -5% with a skill active
- Max Mag/Stam +5%
- Max Health +5% with a permanent pet active
You also get:
- A great Ultimate for group play
- Pets
- Daedric pet damage +50% from Daedric Prey
- An amazing burst heal with Twilight Matriarch
- A very strong Damage Shield
—–
Dark Magic (S)
DPS: F
Heals: F
Tank: D
Solo: F
Buffs:
- Minor Berserk (self)
- Minor Force (self)
- Minor Prophecy (group)
- Minor Vitality (group)
Debuffs:
- Major Maim (AOE)
Passive Benefits:
- Health/Mag/Stam cost of combat abilities -6%
- Health when casting a skill
- Health/Mag/Stam cost of ability -18% after blocking
- Minor Berserk for the group when casting a skill
You also get:
- Unique source of enemy armor reduction from Crystal Weapon
—–
Storm Calling (S)
DPS: A
Heals: F
Tank: F
Solo: S
Buffs:
- Major Brutality/Sorcery (self)
- Major Expedition (self, rare)
- Major Resolve (self)
- Minor Expedition (self)
Synergies:
- Conduit (Shock Damage)
Passive Benefits:
- Health/Mag/Stam Recovery +141
- Physical/Shock Damage +5%
- Reverse execute (+1% Damage Done for every 10% of Health enemies have)
- Weapon/Spell Damage +108 per skill slotted
You also get:
- A miniature Pale Order with Critical Surge (heals when dealing Critical Damage)
- A self-synergy
- A very strong Heavy Attack ultimate with Power Surge
- A teleport with Streak
—–
Aedric Spear (T)
DPS: A
Heals: F
Tank: D
Solo: A
Buffs:
- Major Brutality/Sorcery (self)
- Major Protection (self, rare)
- Minor Berserk (self)
- Minor Protection (self)
Debuffs:
- Off Balance (ST, rare)
- Minor Maim (AOE)
Synergies:
- Blessed Shards (restore Mag/Stam)
Passive Benefits:
- Armor +6%
- Crit Damage +12%
- Weapon/Spell Damage +6%
You also get:
- A spammable that heals
- An AOE spammable
- Burning Light, single target damage
—–
Dawn’s Wrath (T)
DPS: A
Heals: B
Tank: F
Solo: C
Buffs:
- Empower (self)
- Major Savagery/Prophecy (self)
- Minor Sorcery (group)
Debuffs:
- Major Maim (AOE)
Synergies:
- Gravity Crush (Magic Damage, stun)
- Supernova (Major Maim, Magic Damage, stun)
Passive Benefits:
- Ult gen every 6 seconds when casting a skill
- Minor Sorcery for the group
- Health/Mag/Stam/Ult cost -5%
You also get:
- Easy access to the Sundered status effect
- The most powerful execute in the game
- Damage done with class abilities +5% when using Solar Barrage
—–
Restoring Light (T)
DPS: D
Heals: A
Tank: B
Solo: D
Buffs:
- Major Protection (self, rare)
- Major Resolve (self)
- Minor End/Fort/Int (group)
- Minor Expedition (group)
Synergies:
- Purify (purge, heal)
Passive Benefits:
- Healing Done +13% in proportion to the severity of the target’s wounds
- Healing Done +8% when standing in Cleansing Ritual, Rune Focus, Rite of Passage
- Resurrection speed +20%
You also get:
- A strong burst heal with Breath of Life
—–
Animal Companions (W)
DPS: A
Heals: F
Tank: F
Solo: B
Buffs:
- Major Brutality/Sorcery (self)
- Major Expedition (self)
- Minor Berserk (self)
- Minor Evasion (self)
Debuffs:
- Major Breach (AOE)
- Minor Breach (AOE)
- Minor Vulnerability (ST)
Passive Benefits:
- Mag/Stam Recovery +20%
- Crit Damage +5% per skill slotted
- Minor Berserk from slotting Bird of Prey
- Minor Evasion from slotting Deceptive Predator
You also get:
- A cleanse every 5 seconds
- Mag/Stam from Betty Netch
- Ult gen from casting skills
—–
Green Balance (W)
DPS: F
Heals: S
Tank: D
Solo: D
Buffs:
- Major Mending (self)
- Major Prophecy/Savagery (self)
- Minor Int/End (group)
- Minor Toughness (group)
Debuffs:
- Major Cowardice (AOE)
- Minor Lifesteal (AOE)
Synergies:
- Harvest (HOT)
Passive Benefits:
- Major Mending when using a skill on a someone under 40% health
- Mag/Stam when using a skill
- Healing Done +5% per skill slotted
- Minor Toughness on anyone healed
You also get:
- An extremely cheap Ultimate
- A very silly grappling hook ability
—–
Winter’s Embrace (W)
DPS: B
Heals: D
Tank: S
Solo: A
Buffs:
- Major Expedition (rare)
- Major Heroism (self, rare)
- Major Protection (group, rare)
- Major Resolve (group)
Debuffs:
- Major Maim (ST)
Synergies:
- Icy Escape (teleport, Major Expedition)
Passive Benefits:
- Chance to apply Chilled +250%
- Extra Damage from Chilled
- Armor +1240 per skill slotted
- Block Mitigation +8%
- Frost Damage +7%
You also get:
- Easy access to the Chilled status effect
- A pull
- Protection from projectiles
- A very strong burst heal
—–
Notes:
“rare” = Available but only obtained uncommonly through normal gameplay
“solo” includes Infinite Archive among other solo content